![]() If a Sim tries to grab the cake, they will be eaten by the Cowplant and will be spat out, receiving a negative moodlet. Vampires and our Servo friends are immune to this death.Ĭowplant If a Cowplant is not fed for a period of time, it will pull out a slice of cake to lure Sims in. A Sim who contributes too much knowledge at the Research Archive Machine (Discover University) too many times can also die this way. Overexertion If an elder Sim tries to WooHoo or work out while dangerously tired, they will die. Vampires and Servos are immune to each of these deaths, Sims with the Shameless reward trait are immune to death by embarrassment, and werewolves will instead go on a rampage rather than die if enraged.Įlectrocution When a Sim tries to fix an electronic object with the Seriously Fried moodlet, they will get shocked to death. If a Sim is enraged, mortified, or hysterical for too long, death is a risk. Mood Deaths The Sims 4 is the first game in which certain moods can result in death. Disabling auto aging can also counter this. Vampires, Servos, and Immortal Wolves can't die of this, as vampires don't age past the Young Adult stage all thanks to mythology-friendly immortality, while Servos, as artificial lifeforms, do not age. Old Age Once a Sim reaches the end of the elder life stage, they will die of old age. ![]() Skeletons (Jungle Adventure) and Immortal Wolves (Do you find this strange?) are immune to this death, but can still catch on fire. For some reason.įire If a Sim catches on fire, they have a limited amount of time to be extinguished before dying. Werewolves (Werewolves) may be immune to this too if they attain immortality at the Apex rank. Pregnant Sims and ghosts will have their hunger replenished instead. Children and younger will be taken away instead. Vampires (Vampires), skeletons (Jungle Adventure), and Servos (Discover University) are immune to this death due to not having a hunger need. Starvation If a teen or older Sim's hunger need drops to zero, they will die of starvation.
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